Put plenty of hours into Darksiders 3 recently (after Free install XBox Games With Gold), & it's been good.
I find the cartoonish graphics a little annoying, as with all the Darksiders titles, but it's a part of how it is.
Still, I'd like to see it done in crisper, more detailed graphics.
Coming up to the end of the 3rd playthrough – Armageddon 2, & that'll be enough.
Mostly on Challenging difficulty setting, sometimes on Apocalyptic.
During this Armageddon 2 playthrough, most of the standard mobs seem doable fine on Apocalyptic, for mine, but the bosses/tougher mobs and Crucible all become a lot more difficult.
Apocalyptic mode seemed to give most mobs a significantly higher damage output, but not necessarily much/any HP increase – dunno, some mobs on Challenging mode as well could've used a few more HPs I reckon'.
Overall it seems pretty well-balanced – I've put in a fair effort to strengthen my char & core eq, & in Havoc form can pretty much tear through anything fairly well (on Challenging mode).
Havoc form being completely invulnerable -and- regenerating full HP is a little over-powered, I honestly would've liked to see a few of the other bosses/chosen ones/sins unleash a rare/occasional special attack that knocks you over & with some damage in Havoc form, or something, like Urul in Crucible wave 100.
The Crucible is, as I found in DS2?, strangely addictive – I have yet to complete 100/101 waves in 1 sitting, but will soon do so.
Now have last Void boss Final Encounter (tough mofo, will take 2-3 Havoc forms & a few consumables etc) to go, as well as Crucible full completion, before final Pride boss main game fight to finish it up.
On Challenging mode, Armageddon 2 (3rd playthrough), XBox1S console.
Stats & stuff:
- Char Lvl 120
- Health 1020 lvl 40
- Strength +147% lvl 41
- Arcane +255% lvl 41
(Will soon level once more, likely last time)
- Barbs Whip +13
- Chains (flame) flail +11
- Polearm (storm) +12
(rarely used anything else, the polearm in Storm Hallow form was fun occasionally, but mostly played in Flame Hollow form)
Enhancements, have 15 (all maxxed/balanced):
- Fortune: used most on Whip for extra soul lurchers, it's passive consumables effect incr. seemed significant
- Marauder: used a bit on Whip to spawn health lurchers, or often slotted on an unused weapon for passive incr. item drop %
- Enoch: only slotted for short periods on unused weapon for passive incr. Havoc regen %
- Leviathan: always slotted; often on Chains & used to break objects for incr. soul lurchers, passive HP regen essential
- Fortifier: always slotted on an unused weapon for it's passive incr. health
- Flame: often slotted on unused Talons for passive incr. flame wrath enkindle range effect
- Fafnir: always slotted; often on an unused weapon for it's passive reflected damage (essential), sometimes on whip for extra main damage (& carrying 120,000+ souls for max. effect)
- Obscurus: often slotted on unused weapon for passive incr. evasion invincibility
- Juggernaut: always slotted on unused weapon for passive damage received reduction
- Perdition: (Salvation weapon only) always slotted for incr. weapon flight speed & passive damage incr. (carrying 20 Visages for good effect)
- Storm: occasionally slotted into a storm Hollow weapon for fun
- Shade: often slotted on unused weapon for arcane damage received reduction
- Chaos: often used during certain gameplay on secondary (Chains) weapon; for damage returned as health, & passive incr. Havoc form duration is great
- Azazel: can barely recall using it at all
- Veneration: (Whip only) only used in certain gameplay – it's incr. crit effects are awesome
Didn't attain/buy any others.
Armour:
- Base: replaced ASAP
- Flame Hollow +3: used for a while until better came along
- Chaos Bringer's +3: used a little
- Reaper's Shadow +5: used most, primarily for incr. soul lurchers & HP regen effects
- Abyssal +5: used in certain gameplay, looks great
- Raiment of Armageddon +4: donned only whilst shattering soul lurcher crystals for incr. effect
Didn't attain/buy any others.
Shards:
Fortification has a good effect, used some Healing ones a bit just to use 'em mainly, didn't see much incr. effect from Thorn, Strength seemed to incr. damage a bit so used a bit, Undying was great during certain gameplay, Havoc crucial in certain areas, Frenzy didn't seem very appealing.
Crucible high score (so far): 58,250
Have sold most remaining tokens, ingredients, crystals & unwanted shards, to put into souls for incr. levels.
It's been fun!